SPECTRAL FRONT
SECTOR 01 / OPEN QUEUE

Destroy the enemy with your sigma rizz math skills!

Choose your opponent

FIELD MANUAL / 01

How to play

Spectral Front is a live artillery duel. Both commanders regenerate energy, move, and fire at the same time. Destroy the opposing ships before your own fleet is eliminated.

01 / FIRE

Shape an arc. Set its range.

Select a ship, define y = f(x), then set beam power. Energy regenerates slowly, so every shot is a trade-off: Sweeping sine arcs cover more area but use more energy for the same distance.

02 / HITBOX

Ships use circular hitboxes.

A beam destroys a ship when it enters its circular collision radius.

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03 / MOVE

Left click to move a ship to a waypoint.

Routes cannot cross planets, moons, or asteroids. Clicking an existing waypoint stops the ship. Each ship pays 25 energy to start, then 3 energy per second while moving.

STAGING WINDOW
  1. Every duel opens with a five-second synchronized countdown.
  2. Ships begin at zero energy; weapons and movement unlock on the launch signal.
  3. Use this window to choose a ship, write an arc, and set its power.
GRAPH REFERENCE

The selected ship becomes the function origin (0, 0). Each grid square is one graph unit: right is positive x, up is positive y. Hovering the arena displays the local coordinates relative to the selected ship.

EXPRESSION RULES

Use numbers, x, parentheses, and + − * / ^, plus sin, cos, tan, abs, sqrt, log/ln, and exp. Constant vertical offsets are removed, so every valid arc begins at its ship.

FIELD INTELLIGENCE

Planets and moons absorb beams; asteroids are destroyed on contact. You can see an enemy ship’s live position and heading, but never its waypoint or planned route. Leverage terrain to make your trajectories more easily defined than the enemy's.